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Nintendo Switch 2: Selling Fast, Missing the Big Game

Nintendo Switch 2 has sold 23.68 million units, and GTA 6 skips it entirely. See what a second console really costs you, and why waiting may be smarter.

Eli Turner
October 14, 20267 min read
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Nintendo Switch 2: Selling Fast, Missing the Big Game
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You are picking a console before the holidays. One of them is outselling almost every machine in history. The other one gets the biggest game of the year.

They are not the same box. Nintendo Switch 2 has moved 23.68 million units and already passed the GameCube's entire lifetime total in about thirteen months. Grand Theft Auto VI arrives on November 19, and Rockstar has it down for PlayStation 5 and Xbox Series X and S only.

If you own a Switch 2 and want GTA 6 on launch day, you do not need a game. You need a second console.

This is the oldest pattern in Nintendo's business, and it is worth understanding before you spend, because the usual advice (buy the machine with the big third-party games) has been wrong about Nintendo for twenty years. Below are the sales numbers, the reason blockbusters keep skipping Nintendo hardware, and the actual cost of refusing to wait.

Nintendo Switch 2 Is Selling Faster Than Almost Anything

Start with the scale, because it reframes everything else. Switch 2 hit 23.68 million units worldwide by June 30. For comparison, the GameCube sold 21.74 million in its entire commercial life, and Switch 2 cleared that figure in about thirteen months.

It ranks as the second fastest-selling piece of gaming hardware in US tracker history. The original Switch went on to 156.59 million units, so the installed base it inherits is enormous.

Nintendo also raised the price. The US figure went from $449.99 to $499.99 on September 1, a $50 increase. Hardware price rises normally dent demand. This one landed in a year when Xbox hardware climbed far more steeply, and the Switch 2 increase worked out as the smallest percentage rise among the major machines.

A console selling at that rate, after a price increase, is not a machine with a demand problem. Keep that in mind as the missing-games conversation starts.

The Biggest Game of the Year Skips It

Rockstar has confirmed November 19 for Grand Theft Auto VI on PlayStation 5 and Xbox Series X and S. No Switch 2 version has been announced. No PC version either, which is its own long-running Rockstar pattern.

Asked directly about it in October, Nintendo of America's president said the decision belongs to Rockstar and Take-Two and that she had nothing to announce. That is not a denial. It is also not a plan.

GTA 6 is likely to be the largest entertainment launch of the year in any medium. A console missing it looks, on paper, like a console with a serious hole. We walked through what the game itself actually includes when the date was first set.

Why blockbusters keep missing Nintendo hardware

The reason is physics before it is politics. A Switch 2 is a handheld that docks, so its power budget is limited by what a battery can supply and what a small chassis can cool. A PlayStation 5 is a mains-powered box with a fan the size of a dinner plate.

Porting a game built for that power envelope down to a handheld is not a toggle. It is months of engineering, and the publisher has to believe the sales justify it. For a studio that spent years and a reported fortune building one game, the safe move is to ship on the two machines that need no adaptation.

This happened with the GameCube, the Wii, the Wii U, and to a lesser extent the original Switch. Nintendo has been losing third-party blockbusters for two decades and outselling the competition anyway, because the reason people buy Nintendo hardware is Nintendo software.

Late Ports Are Nintendo's Normal

Before you conclude the game is gone forever, look at what happened on the machine Switch 2 replaced.

The original Switch launched in 2017 underpowered against its rivals and missing most of the year's big third-party releases. Then the install base grew, and the ports started arriving: Doom, The Witcher 3, Hogwarts Legacy, titles that reviewers had called technically impossible on the hardware. Publishers did not change their minds about the engineering. They changed their minds about the audience size.

A port gets made when the expected sales clear the porting cost. That is a moving line, and the installed base is the part that moves. At 23.68 million in thirteen months, Switch 2 is crossing it far faster than its predecessor did.

Two things also make this generation easier than the last. Switch 2 is a much smaller technical jump away from the current PlayStation and Xbox than the original Switch was, so the engineering gap a studio has to close is narrower. And Rockstar has a long history of returning to a game years later: Grand Theft Auto V shipped on three separate console generations across a decade.

None of that is a promise. It is a pattern, and the pattern says the question is probably timing rather than possibility. If you are the sort of player who finishes a game eighteen months after release anyway, the cost of waiting is close to zero and the odds are decent.

What Refusing to Wait Actually Costs

Put real numbers on the decision, because this is where most buying advice goes vague.

Say you own a Switch 2 and you want GTA 6 on November 19. Your options:

  • Cheapest current PlayStation 5: around $500 for the Slim Digital Edition
  • Disc version: around $650
  • Plus the game itself, at the $70 to $80 that current big releases command

So the floor is roughly $570 to play one game on day one, and that is before any online subscription. Spread across a five-year console life it is defensible. Measured against a single launch, it is the most expensive game purchase most people will ever make.

The alternative costs nothing but patience. Rockstar has released PC versions of every mainline Grand Theft Auto, historically a year or more after console. Waiting also means a cheaper console, a patched game, and a price cut on the software.

The broader pricing trend is not in your favor either way, which we covered in why new releases crossed eighty dollars. If you do buy a second machine, a subscription changes the arithmetic again, and we compared those in the Game Pass and PS Plus breakdown.

Frequently Asked Questions

Is GTA 6 coming to Nintendo Switch 2?

Nothing has been announced. Rockstar lists November 19 for PlayStation 5 and Xbox Series X and S only. Nintendo of America's president said in October that the decision rests with Rockstar and Take-Two and that she had no announcement to make.

How many Nintendo Switch 2 units have sold?

23.68 million worldwide as of June 30, which passed the GameCube's 21.74 million lifetime total in roughly thirteen months. It is the second fastest-selling gaming hardware in US tracker history.

Why did the Switch 2 price go up?

Nintendo raised the US price from $449.99 to $499.99 on September 1, part of a wider set of hardware increases across the industry this year. At about 11%, it was the smallest percentage rise among the major consoles.

Should I buy a PS5 just for GTA 6?

Only if launch day matters to you more than roughly $570. That is the floor for the cheapest current PlayStation 5 plus the game. Rockstar has eventually released PC versions of every mainline entry, and console hardware and software both get cheaper with time.

Does missing GTA 6 hurt Nintendo?

History says much less than it looks. Nintendo has gone without major third-party releases since the GameCube era and still outsells rivals on first-party software. Switch 2 beat the GameCube's lifetime sales in about a year while that gap was already visible.

Buy the Library, Not the Headline

One machine has the year's biggest game. The other is selling faster than nearly anything ever has, and it did that while the biggest game was already known to be skipping it.

Work out which games you actually finish. If the answer is Zelda, Mario, Metroid, and Pokemon, a missing GTA changes nothing about your year. If the answer is annual sports titles and open-world blockbusters, you were always buying a PlayStation and this just set the date.

The expensive mistake is buying both because a launch date made you feel late.

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Written by

Eli Turner

Culture & Play

Covers entertainment, gaming, and sport for Quick Trend Insights, tracking how streaming economics and platform decisions reach the audience.

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